Guide a mechanical grave-robbing hand through a haunted crypt... Descend to grab relics, and return to home. The Guardian patrols with a rectangular field of view—get spotted or touched and it’s game over.  Quick runs, tense escapes, simple controls, and a surprising payoff.

In the finalised edition, scoring 5 points will uncover why you’re stealing from the dead and reveal the story behind your heist.

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Unless you know the secret to win, the game is unfairly difficult. The patrol is too fast to avoid and it's extremely difficult to know where the patrol is looking. Maybe if there was a cone of vision, and/or if it changed colour or sprite, it would be a little easier. 

The tombstones also didn't standout very well because they fit too well into the background. While I could tell what I needed to get, from a glance, it's difficult to notice, and I think it could be more visually-appealing if it was.

I also think more levels could be made! Like adding more tombstones, a faster patrol speed (if the current one is slowed), obstacles that move from left to right that interrupt you, etc.

thanks for the feedback! I made some small changes accordingly